Changelog

1.11.2 b1

  • Upgraded to 1.11.2
  • Added bat.awake. Boolean value determining whether a bat is asleep
  • Added evoker.spell. List value determining what spell an evoker is casting
  • Added llama.llama-strength. Number value determining how strong a llama is
  • Added villager.riches. Number value determining how much money a villager has

1.11 b1

  • Upgraded to 1.11, but an early release so be careful.

There have been many internal changes to the Bukkit API, which this update addresses. Generally it makes life easier but most configs will need to be tweaked.

Horses have been split into separate mobs

  • Removed horse.variant
  • Removed horse.carryingchest and applied it to the submobs (donkey, llama, mule)
  • horse.armor now only affects horses and llamas
  • horse.style now only affects horses
  • Added llama
  • Added donkey
  • Added mule
  • Added skeleton-horse
  • Added zombie-horse

Guardians have also been split.

  • Removed guardian.iselder
  • Added Elder-guardian

Skeletons have also been split.

  • Removed skeleton.type
  • Added wither-skeleton
  • Added stray

Zombies have also been split.

  • Removed zombie.isvillager
  • Added zombie-villager
  • Added husk

And some new mobs

  • Added evoker
  • Added vex
  • Added vindicator

1.10.2 b2

  • Added equipment.damage. Added equipment.unbreakable

1.10.2 b1

  • Added shulker mob. Added snowman.wearing-pumpkin. Added enderman.carrying

1.10 b3

  • Added polar_bear mob

1.10 b2

  • Added mob properties glowing, gravity, invulnerable, silent

1.10 b1

  • Bukkit update only

1.9.4 b1

  • Bukkit update only

1.9 b2

  • Fixed wolves set to angry not attacking

1.9 b1

  • Bukkit update only

1.8.7 b1

  • Bukkit update only

1.8.6 b1

  • Bukkit update only

1.8.5 b1

  • Bukkit update only

1.8.4 b1

  • Bukkit update only

1.8.3 b2

  • Added player-permission condition

1.8.3 b1

  • Bukkit update only

1.8.0 b3

  • Fixed rabbits, guardians, and endermites. Rabbits have an option called rabbit-type which accepts the values here.

1.8.0 b2

  • Added rabbits, guardians, and endermites. Guardians have one option - guardian-is-elder (yes|no)

1.8.0 b1

  • Bukkit update only

1.7.9 b7

  • Added a workaround to stop Citizens ‘players’ being counted in per-player conditions
  • Enabled vanilla mobs to be used in packs and convert-mobs sections
  • Added four player conditions, player-name, player-id, food-level, and exp-level. Note that a player in’t chosen until the hub section
  • Changed it so condition groups with invalid conditions will fail

1.7.9 b6

  • Updated to CB 1.7.9 beta 2
  • Removed the database completely due to a Bukkit bug making it unreliable :(
  • Added a new config option write-debug-log to determine whether to output the startup log to a file. Defaults to no
  • Added a new config option clear-mobs-on-start, which sets whether the mob list should be imported when the plugin loads. Defaults to no. Note that the file isn’t wiped until the plugin shuts down successfully so you still have an opportunity to change the setting and reload the config (with /reload-spawns) or close the server without stopping the plugin or backup the file if need be
  • Added a new config option save-only-mobs-in-world, which saves only the mobs currently in the world(s) to disk, meaning that any mobs that are in unloaded chunks will be removed from the list. Defaults to no
  • Edited the range defaults to make them a bit more realistic. You can still override them, of course!
  • Debug_log.txt slightly broken while I work on it
  • x-has-spawned now all use the same syntax (to match world-has-spawned)
  • String and number conditions now accept multiple values separated with a /
  • banned-mob-types has been changed to ban-mob and now uses conditions. See [[banning-mobs]] for details
  • Added a new world section convert-mobs which can turn vanilla mobs into Spawns mobs instead of blocking them. See [[converting-mobs]] for details
  • Added a new condition mob-type to deal with the above two things. More mob-related conditions will follow shortly

1.7.9 b5

  • Citizen NPCs shouldn’t be be included in the list of players to spawn mobs around
  • Timers now won’t start when there are no players in the world
  • Removed the count-mobs command (see below)
  • Improved the valid block for spawning logic
  • Various bug fixes

I’ve added a new command to allow testing of most conditions. See [[test-conditions]] for details. As the count-mobs command can be replicated (with more control) by this new command it’s been removed.

1.7.9 b4

  • updated to cb 1.7.9 beta
  • added a config option to disable database use, <use-database>yes|no</use-database> Note this will still create the database on startup (for now) but not use it. Complex world-has-spawned conditions (using ids) will not work.
  • Fixed a very big bug regarding mob conditions!
  • Fixed a bug regarding player counts

1.7.9 b3

  • Switched to storing mobs in a database
  • Made timers’ end-if check before any mobs have spawned as well as after each mob. This means you can use end-if instead of start-if if you prefer it that way
  • edited world-has-spawned to utilize the database